Terms and Definitions
Scrum Artifacts - Material that represents work or value designed to maximize information transparency.
Agile Development - A product development approach that follows an iterative and incremental development set of values and principles.
Daily Scrum - A 15-minute daily meeting held by the Scrum developers to plan the work for the next 24 hours.
Distributed Development - A structure where information systems development members are dispersed along physical, geographical, organizational, or temporal boundaries.
Distributed Agile - Product development implemented by combining Agile and remote development.
Colocated Team - A sitting arrangement where all team members are located in the same room or office space working together interdependently to accomplish a task.
Development Team - A term used by the 2017 Scrum Guide that refers to the developers in a Scrum Team.
Scrum Developers - A term used by the 2020 Scrum Guide that refers to the members of a Scrum Team focused on creating the product.
Disciplined Agile Development (DAD) - A hybrid approach that extends Scrum to use other Agile frameworks to scale and focus on producing repeatable results.
Extreme Programming (XP) - A software development style that focuses on programming technique excellence, clear communication, and teamwork.
Information Radiators - Display of graphical charts and other information-related items used to design, develop, communicate, and track progress.
Kanban - An approach for managing the product development process with an emphasis on the continual delivery of value.
Large-Scale Scrum (LeSS) - A product development framework that extends Scrum with scaling rules and guidelines without losing the original purposes of Scrum.
Product Backlog - A list of prioritized product requirements used by the development team to select and deliver product increments.
Product Owner - A Scrum role responsible for representing the customer, creating the product requirements, and prioritizing development items.
Remote Agile - A situation where one or several individuals in an Agile team are not colocated with the rest of the team.
Scaled Agile Framework (SAFe) - A body of knowledge that specializes in scaling Agile methods across large enterprises.
Scrum - A process framework for designing, developing, and maintaining products.
Scrum at Scale - A lightweight organizational framework that applies Scrum using a network of Scrum teams.
Scrum Events - A set of meetings and defined periods used to implement the Scrum framework. These include The Sprint, Sprint Planning, The Daily Scrum, The Sprint Review, The Retrospective.
Scrum Master - A Scrum role responsible for facilitating, coaching, and training the Scrum Team.
Sprint - A period, no greater than four weeks, for the team to complete a Scrum integration.
Sprint Backlog - A Scrum Artifact composed of the Sprint Goal, the selected list of Product Backlog items that will be developed during the sprint, and a plan for developing the items.
Sprint Planning - An event held by the Scrum team to plan the work for the upcoming Sprint.
Sprint Retrospective - An event for the Scrum team to reflect on their work during the past sprints. This meeting inspects the team, relationships, processes, and tools of Scrum.
Sprint Review - An event for the Scrum team to demonstrate the new features created by the development team where the stakeholders provide feedback and discuss upcoming requirements.
Telecommute - The ability to work away from the traditional office using computers and telecommunications facilities to maintain a link to the office.
User Stories - A format for concisely capturing product requirements.