Agile Dictionary



Terms and Definitions

  1. Scrum Artifacts - Material that represents work or value designed to maximize information transparency.

  2. Agile Development - A product development approach that follows an iterative and incremental development set of values and principles.

  3. Daily Scrum - A 15-minute daily meeting held by the Scrum developers to plan the work for the next 24 hours.

  4. Distributed Development - A structure where information systems development members are dispersed along physical, geographical, organizational, or temporal boundaries.

  5. Distributed Agile - Product development implemented by combining Agile and remote development.

  6. Colocated Team - A sitting arrangement where all team members are located in the same room or office space working together interdependently to accomplish a task.

  7. Development Team - A term used by the 2017 Scrum Guide that refers to the developers in a Scrum Team.

  8. Scrum Developers - A term used by the 2020 Scrum Guide that refers to the members of a Scrum Team focused on creating the product.

  9. Disciplined Agile Development (DAD) - A hybrid approach that extends Scrum to use other Agile frameworks to scale and focus on producing repeatable results.

  10. Extreme Programming (XP) - A software development style that focuses on programming technique excellence, clear communication, and teamwork.

  11. Information Radiators - Display of graphical charts and other information-related items used to design, develop, communicate, and track progress.

  12. Kanban - An approach for managing the product development process with an emphasis on the continual delivery of value.

  13. Large-Scale Scrum (LeSS) - A product development framework that extends Scrum with scaling rules and guidelines without losing the original purposes of Scrum.

  14. Product Backlog - A list of prioritized product requirements used by the development team to select and deliver product increments.

  15. Product Owner - A Scrum role responsible for representing the customer, creating the product requirements, and prioritizing development items.

  16. Remote Agile - A situation where one or several individuals in an Agile team are not colocated with the rest of the team.

  17. Scaled Agile Framework (SAFe) - A body of knowledge that specializes in scaling Agile methods across large enterprises.

  18. Scrum - A process framework for designing, developing, and maintaining products.

  19. Scrum at Scale - A lightweight organizational framework that applies Scrum using a network of Scrum teams.

  20. Scrum Events - A set of meetings and defined periods used to implement the Scrum framework. These include The Sprint, Sprint Planning, The Daily Scrum, The Sprint Review, The Retrospective.

  21. Scrum Master - A Scrum role responsible for facilitating, coaching, and training the Scrum Team.

  22. Sprint - A period, no greater than four weeks, for the team to complete a Scrum integration.

  23. Sprint Backlog - A Scrum Artifact composed of the Sprint Goal, the selected list of Product Backlog items that will be developed during the sprint, and a plan for developing the items.

  24. Sprint Planning - An event held by the Scrum team to plan the work for the upcoming Sprint.

  25. Sprint Retrospective - An event for the Scrum team to reflect on their work during the past sprints. This meeting inspects the team, relationships, processes, and tools of Scrum.

  26. Sprint Review - An event for the Scrum team to demonstrate the new features created by the development team where the stakeholders provide feedback and discuss upcoming requirements.

  27. Telecommute - The ability to work away from the traditional office using computers and telecommunications facilities to maintain a link to the office.

  28. User Stories - A format for concisely capturing product requirements.

SaS-Logo_square.jpg

Connect Now

© 2021 By Agile Genesis